Difference between revisions of "Moveables"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Objects the player can move by [[Movement|walking]] agains them.
* Hav an example Xp-card regarding structure and content
+
* Providing cover from [[sentry]] viosion.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
+
* Activate [[Button|buttons]].
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves 
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* Moveable objects in different sizes.
* Reduce workload from the lead and give more autonomy to the designers
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* 1H1D1W object only usable for [[Button|buttons]].
 +
* 2H1D1W object usable for cover and for buttons. Same size as the [[Player|playercharacter]].
 +
* 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Pushing: ====
  
* The idea behind the feature
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* When the player [[Movement|walks]] against a movable object it moves one tile away from the [[player]] (the [[player]] will not move without another input).
* Intention and Requirements of the feature
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* The [[player]] can only push one object at a time.
* Context needed to understand the design 
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* The movaeables need to be able to pass through open [[doors]] as long as they fit.
  
==== Second: ====
+
*  
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
+
* scratches on the floor after moving
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* moving from one tile to another
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* pushing sound (scraping the floor)
  
 
=== Variables ===
 
=== Variables ===
''What Variables do I, as the Designer, need to balance this feature?''  
+
''What Variables do I, as the Designer, need to balance this feature?''
 +
 
 +
Rotation when placing the moveable (Leveleditor)
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Movement]],
[[Category:ToDo]]
+
[[Category:Done]]

Latest revision as of 14:19, 1 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Objects the player can move by walking agains them.
  • Providing cover from sentry viosion.
  • Activate buttons.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Moveable objects in different sizes.
  • 1H1D1W object only usable for buttons.
  • 2H1D1W object usable for cover and for buttons. Same size as the playercharacter.
  • 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Pushing:

  • When the player walks against a movable object it moves one tile away from the player (the player will not move without another input).
  • The player can only push one object at a time.
  • The movaeables need to be able to pass through open doors as long as they fit.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • scratches on the floor after moving

Animations

  • moving from one tile to another

Sound

  • pushing sound (scraping the floor)

Variables

What Variables do I, as the Designer, need to balance this feature?

Rotation when placing the moveable (Leveleditor)

Dependencies

On what other features is this feature rely on?

Movement,