Difference between revisions of "Doors"
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(Created page with "===Idea=== ''What is my general idea for the feature? ("Tldr!")'' *Have an easily usable template for Xp-cards *Hav an example Xp-card regarding structure and content *XP-Card...") |
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− | ===Idea=== | + | [[Category:Feature]] |
− | ''What is my general idea for the feature? ("Tldr!")'' | + | === Idea === |
− | * | + | ''What is my general idea for the feature? ("Tldr!")'' |
− | * | + | |
− | * | + | * Block the player from entering parts of the level. |
− | ===Intention / Requirements:=== | + | * Can be opened through [[Button|buttons]]. |
+ | * Lets everything within 2H1W through when open. | ||
+ | |||
+ | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | |
− | + | * The player has to open doors in order to progress from level to level and even within one level. | |
− | ===Refrences=== | + | * The doors will shut, if the player gets seen by a [[Sentry]]. |
+ | * [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s. | ||
+ | |||
+ | === Refrences === | ||
''The Refereces (if available).'' | ''The Refereces (if available).'' | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 15: | Line 21: | ||
|'''Descriptions''' | |'''Descriptions''' | ||
|- | |- | ||
− | |EXAMPLE GAME | + | |EXAMPLE GAME |
− | |Example Mechanic from that game with link | + | |Example Mechanic from that game with link |
− | |What Part do I reference from the mechanic in the referenced game | + | |What Part do I reference from the mechanic in the referenced game |
|- | |- | ||
| | | | ||
Line 23: | Line 29: | ||
| | | | ||
|} | |} | ||
− | ===Design=== | + | |
− | ''What is my specific design for the feature?'' | + | === Design === |
− | ==== | + | ''What is my specific design for the feature?'' |
− | *The | + | |
− | + | ==== Door functions: ==== | |
− | + | ||
− | + | * The door needs to close when the player is seen by a [[Sentry]]. | |
− | + | * The door needs to open when all the [[button]]<nowiki/>s connected to it are active. | |
− | *The | + | ==== Visuals: ==== |
− | + | ||
− | ==== | + | * Recoloring is needed in order to see which [[button]] opens which door. |
− | + | ||
− | * | + | === Required Feedback === |
− | ===Required Feedback=== | ||
''What feedback does the designed feature need to function?'' | ''What feedback does the designed feature need to function?'' | ||
− | ====VFX==== | + | |
− | * | + | ==== VFX ==== |
− | ====Animations==== | + | depending on door designs |
− | * | + | * dust clouds |
− | ====Sound==== | + | * sparks |
− | * | + | * wood chips |
− | ===Variables=== | + | |
+ | ==== Animations ==== | ||
+ | |||
+ | * opening/closing animation | ||
+ | |||
+ | ==== Sound ==== | ||
+ | |||
+ | * opening/closing sound | ||
+ | |||
+ | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | + | === Dependencies === | |
− | ===Dependencies=== | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Button]], [[Sentry]] |
+ | [[Category:Done]] |
Latest revision as of 14:28, 14 July 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through buttons.
- Lets everything within 2H1W through when open.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
- Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when all the buttons connected to it are active.
Visuals:
- Recoloring is needed in order to see which button opens which door.
Required Feedback
What feedback does the designed feature need to function?
VFX
depending on door designs
- dust clouds
- sparks
- wood chips
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?