Difference between revisions of "Doors"

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(Created page with "===Idea=== ''What is my general idea for the feature? ("Tldr!")'' *Have an easily usable template for Xp-cards *Hav an example Xp-card regarding structure and content *XP-Card...")
 
 
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===Idea===
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[[Category:Feature]]
''What is my general idea for the feature? ("Tldr!")''
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=== Idea ===
*Have an easily usable template for Xp-cards
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''What is my general idea for the feature? ("Tldr!")''  
*Hav an example Xp-card regarding structure and content
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*XP-Cards should be formatted in a way that information can be found quickly and efficiently
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* Block the player from entering parts of the level.
===Intention / Requirements:===
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* Can be opened through [[Button|buttons]].
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* Lets everything within 2H1W through when open.
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=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
*Designers should be able to check their xp-cards by themselves
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*Reduce workload from the lead and give more autonomy to the designers
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* The player has to open doors in order to progress from level to level and even within one level.
===Refrences===
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* The doors will shut, if the player gets seen by a [[Sentry]].
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* [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
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=== Refrences ===
 
''The Refereces (if available).''
 
''The Refereces (if available).''
 
{| class="wikitable"
 
{| class="wikitable"
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|'''Descriptions'''
 
|'''Descriptions'''
 
|-
 
|-
|EXAMPLE GAME
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|EXAMPLE GAME  
|Example Mechanic from that game with link
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|Example Mechanic from that game with link  
|What Part do I reference from the mechanic in the referenced game
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|What Part do I reference from the mechanic in the referenced game  
 
|-
 
|-
 
|
 
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|
 
|
 
|}
 
|}
===Design===
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''What is my specific design for the feature?''
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=== Design ===
====First:====
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''What is my specific design for the feature?''  
*The idea behind the feature
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*Intention and Requirements of the feature
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==== Door functions: ====
*Context needed to understand the design
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====Second:====
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* The door needs to close when the player is seen by a [[Sentry]].
*Necessary References
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* The door needs to open when all the [[button]]<nowiki/>s connected to it are active.
*The feature design
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==== Visuals: ====
*Feedback needed for the design to work
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====Finally:====
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* Recoloring is needed in order to see which [[button]] opens which door.
*Dependency-Links to other features
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*Variables, needed to balance the feature design
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=== Required Feedback ===
===Required Feedback===
 
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
====VFX====
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*Feedback 1 - Short description how it should look/sound/work
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==== VFX ====
====Animations====
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depending on door designs
*Feedback 2 - Short description how it should look/sound/work
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* dust clouds
====Sound====
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* sparks
*Feedback 3 - Short description how it should look/sound/work
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* wood chips
===Variables===
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==== Animations ====
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* opening/closing animation
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==== Sound ====
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* opening/closing sound
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=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''
 
''What Variables do I, as the Designer, need to balance this feature?''
*variableName - what the variable does
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=== Dependencies ===
===Dependencies===
 
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
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[[Button]], [[Sentry]]
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[[Category:Done]]

Latest revision as of 14:28, 14 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Block the player from entering parts of the level.
  • Can be opened through buttons.
  • Lets everything within 2H1W through when open.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player has to open doors in order to progress from level to level and even within one level.
  • The doors will shut, if the player gets seen by a Sentry.
  • Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Door functions:

  • The door needs to close when the player is seen by a Sentry.
  • The door needs to open when all the buttons connected to it are active.

Visuals:

  • Recoloring is needed in order to see which button opens which door.

Required Feedback

What feedback does the designed feature need to function?

VFX

depending on door designs

  • dust clouds
  • sparks
  • wood chips

Animations

  • opening/closing animation

Sound

  • opening/closing sound

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Button, Sentry