Difference between revisions of "Doors"

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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Block the player from entering parts of the level.
* Hav an example Xp-card regarding structure and content
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* Can be opened through [[Button|buttons]].
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
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* Lets everything within 2H1W through when open.
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves 
+
* The player has to open doors in order to progress from level to level and even within one level.
* Reduce workload from the lead and give more autonomy to the designers
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* The doors will shut, if the player gets seen by a [[Sentry]].
 +
* [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
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==== Door functions: ====
  
* The idea behind the feature
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* The door needs to close when the player is seen by a [[Sentry]].
* Intention and Requirements of the feature
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* The door needs to open when all the [[button]]<nowiki/>s connected to it are active.
* Context needed to understand the design 
+
==== Visuals: ====
  
==== Second: ====
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* Recoloring is needed in order to see which [[button]] opens which door.
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
 
+
depending on door designs
* Feedback 1 - Short description how it should look/sound/work
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* dust clouds
 +
* sparks
 +
* wood chips
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* opening/closing animation
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* opening/closing sound
  
 
=== Variables ===
 
=== Variables ===
''What Variables do I, as the Designer, need to balance this feature?''  
+
''What Variables do I, as the Designer, need to balance this feature?''
 
 
* variableName - what the variable does
 
 
 
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
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[[Button]], [[Sentry]]
[[Category:ToDo]]
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[[Category:Done]]

Latest revision as of 14:28, 14 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Block the player from entering parts of the level.
  • Can be opened through buttons.
  • Lets everything within 2H1W through when open.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player has to open doors in order to progress from level to level and even within one level.
  • The doors will shut, if the player gets seen by a Sentry.
  • Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Door functions:

  • The door needs to close when the player is seen by a Sentry.
  • The door needs to open when all the buttons connected to it are active.

Visuals:

  • Recoloring is needed in order to see which button opens which door.

Required Feedback

What feedback does the designed feature need to function?

VFX

depending on door designs

  • dust clouds
  • sparks
  • wood chips

Animations

  • opening/closing animation

Sound

  • opening/closing sound

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Button, Sentry