Difference between revisions of "Doors"
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Block the player from entering parts of the level. |
− | * | + | * Can be opened through [[Button|buttons]]. |
− | * | + | * Lets everything within 2H1W through when open. |
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The player has to open doors in order to progress from level to level and even within one level. |
− | + | * The doors will shut, if the player gets seen by a [[Sentry]]. | |
+ | * [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s. | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 33: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Door functions: ==== |
− | * The | + | * The door needs to close when the player is seen by a [[Sentry]]. |
− | * | + | * The door needs to open when all the [[button]]<nowiki/>s connected to it are active. |
− | + | ==== Visuals: ==== | |
− | + | * Recoloring is needed in order to see which [[button]] opens which door. | |
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− | * | ||
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− | |||
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=== Required Feedback === | === Required Feedback === | ||
Line 53: | Line 45: | ||
==== VFX ==== | ==== VFX ==== | ||
− | + | depending on door designs | |
− | * | + | * dust clouds |
+ | * sparks | ||
+ | * wood chips | ||
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * opening/closing animation |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * opening/closing sound |
=== Variables === | === Variables === | ||
− | ''What Variables do I, as the Designer, need to balance this feature?'' | + | ''What Variables do I, as the Designer, need to balance this feature?'' |
− | |||
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=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Button]], [[Sentry]] |
− | [[Category: | + | [[Category:Done]] |
Latest revision as of 14:28, 14 July 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through buttons.
- Lets everything within 2H1W through when open.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
- Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when all the buttons connected to it are active.
Visuals:
- Recoloring is needed in order to see which button opens which door.
Required Feedback
What feedback does the designed feature need to function?
VFX
depending on door designs
- dust clouds
- sparks
- wood chips
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?