Difference between revisions of "Button"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Open associated [[doors]] |
− | * | + | * De/ activate [[Sentry|Sentrys]] |
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The only way for the Player to open [[doors]] |
− | * | + | * The player has to activate all Buttons associated with a Door to open it. |
+ | * It needs to be within one Tile (1D 1W). | ||
+ | * The height must me very little but big enough to see a difference in activation states. | ||
+ | * Clearly different from floor around it | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 34: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Funktion: ==== |
− | * | + | * Player can walk on Buttons to activate it and thus open [[Doors|doors.]] |
− | * | + | * Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] |
− | * | + | * Button can activate specific [[Sentry|Sentrys]]. |
− | ==== | + | ==== Secondarys: ==== |
− | * | + | * Recoloring for easily association with corresponding [[doors]] is needed. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 49: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * small dust clouds when activated ( needs to be discussed ) |
+ | * small sparks when deactivated ( needs to be discussed ) | ||
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * Pushing down in to the ground when active (together with Object on it if possible) |
+ | * Coming back up when deactivated (together with Object on it if possible) | ||
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * Button press sound |
+ | * Button deactivate sound (move up) | ||
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Toggle button or hold button option |
+ | * Association with [[doors]] | ||
+ | * Association with [[Sentry|Sentrys]] | ||
=== Dependencies === | === Dependencies === | ||
− | + | [[Doors]], [[Sentry]], [[Movement]] | |
− | + | [[Category:Done]] | |
− | [[ | ||
− | [[Category: |
Latest revision as of 14:26, 14 July 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- The player has to activate all Buttons associated with a Door to open it.
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference in activation states.
- Clearly different from floor around it
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- Player can walk on Buttons to activate it and thus open doors.
- Player can move Moveables on Buttons to activate it and thus open doors.
- Button can activate specific Sentrys.
Secondarys:
- Recoloring for easily association with corresponding doors is needed.
Required Feedback
What feedback does the designed feature need to function?
VFX
- small dust clouds when activated ( needs to be discussed )
- small sparks when deactivated ( needs to be discussed )
Animations
- Pushing down in to the ground when active (together with Object on it if possible)
- Coming back up when deactivated (together with Object on it if possible)
Sound
- Button press sound
- Button deactivate sound (move up)
Variables
What Variables do I, as the Designer, need to balance this feature?