Difference between revisions of "Button"
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(Concept done now prepared) |
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''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Funktion: ==== |
− | * | + | * Player can walk on Buttons to activate it and thus open [[Doors|doors.]] |
− | * | + | * Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] |
− | * | + | * Buttons get deactivated when a [[Sentry]] notices the Player. |
− | ==== | + | ==== Secondarys: ==== |
− | + | * The Buttons need do be pushed down when active and move back up when deactivated. | |
− | * The | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 47: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * small dust clouds when activated ( needs to be discussed ) |
+ | * small sparks when deactivated ( needs to be discussed ) | ||
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * Pushing down in to the ground when active |
+ | * Coming back up when deactivated | ||
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * Button press sound |
+ | * Button deactivate sound (move up) | ||
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Association with [[doors]] |
=== Dependencies === | === Dependencies === | ||
− | + | [[Doors]] | |
− | + | [[Category:Prepared]] | |
− | [[ | ||
− | [[Category: |
Revision as of 11:51, 6 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Open associated doors
- Clearly different from floor around it
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference when activated.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- Player can walk on Buttons to activate it and thus open doors.
- Player can move Moveables on Buttons to activate it and thus open doors.
- Buttons get deactivated when a Sentry notices the Player.
Secondarys:
- The Buttons need do be pushed down when active and move back up when deactivated.
Required Feedback
What feedback does the designed feature need to function?
VFX
- small dust clouds when activated ( needs to be discussed )
- small sparks when deactivated ( needs to be discussed )
Animations
- Pushing down in to the ground when active
- Coming back up when deactivated
Sound
- Button press sound
- Button deactivate sound (move up)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Association with doors