Difference between revisions of "Doors"
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* The door needs to close when the player is seen by a [[Sentry]]. | * The door needs to close when the player is seen by a [[Sentry]]. | ||
− | * The door needs to open when the [[button]] connected to it | + | * The door needs to open when all the [[button]]<nowiki/>s connected to it are active. |
==== Visuals: ==== | ==== Visuals: ==== | ||
− | * | + | * Recoloring is needed in order to see which [[button]] opens which door. |
=== Required Feedback === | === Required Feedback === |
Latest revision as of 14:28, 14 July 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through buttons.
- Lets everything within 2H1W through when open.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
- Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when all the buttons connected to it are active.
Visuals:
- Recoloring is needed in order to see which button opens which door.
Required Feedback
What feedback does the designed feature need to function?
VFX
depending on door designs
- dust clouds
- sparks
- wood chips
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?