Difference between revisions of "Sentry"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
(Concept almost done (Sentry-Button interaction tbd.)) |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Statue like structure that can see in a straight line. |
− | + | * The only antagonistic part of the [[Levels]]. | |
− | * | ||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * Beeing seen by a Sentry will deactivate all active buttons (closing [[doors]] in the process) |
− | * | + | * Sentry sight in 2 modes ( constant sight, rythmic sight ) |
+ | * Size is the same as Player (2H1D1W) | ||
+ | * Vision (eyes or sth. similar) needs to be at 1.5H | ||
+ | * 2 Versions of Sentrys are minimum (1 per vision mode) | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 34: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Line of sight mechanics: ==== |
− | * The | + | * The line of sight will end at the first object it hits. |
− | * | + | * The line of sight will shorten to the point where a [[Moveables|Moveable]] is moved in its way. |
− | * | + | * When the Player crosses the line of sight all [[doors]] will close and [[Button|buttons]] will deactivate. |
+ | * Line of sight is at 1.5 height (1.5H ) so every 2H object will be hit but smaller objects will not. | ||
+ | * | ||
+ | * (tbd) deactivation through [[Button|buttons]] | ||
− | ==== | + | ==== Visual: ==== |
− | * | + | * As long as there is a specific point at 1.5H where the line of sight will originate it can be anything that fits the setting (expl. a jewl). |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 52: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * The origin of the line of sight should glow (light properties tbd.) |
==== Animations ==== | ==== Animations ==== | ||
− | |||
− | |||
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * low indication sound when statue is active (seeing) |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Sentry sight interval (settings for activation rythm) |
+ | * (tbd) deactivation through [[Button|buttons]] | ||
=== Dependencies === | === Dependencies === | ||
− | + | [[Player]], [[Moveables|Movables]], [[Doors]], [[Button|Buttons]] | |
− | + | [[Category:InConcept]] | |
− | [[ | ||
− | [[Category: |
Revision as of 16:35, 6 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Statue like structure that can see in a straight line.
- The only antagonistic part of the Levels.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Beeing seen by a Sentry will deactivate all active buttons (closing doors in the process)
- Sentry sight in 2 modes ( constant sight, rythmic sight )
- Size is the same as Player (2H1D1W)
- Vision (eyes or sth. similar) needs to be at 1.5H
- 2 Versions of Sentrys are minimum (1 per vision mode)
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Line of sight mechanics:
- The line of sight will end at the first object it hits.
- The line of sight will shorten to the point where a Moveable is moved in its way.
- When the Player crosses the line of sight all doors will close and buttons will deactivate.
- Line of sight is at 1.5 height (1.5H ) so every 2H object will be hit but smaller objects will not.
- (tbd) deactivation through buttons
Visual:
- As long as there is a specific point at 1.5H where the line of sight will originate it can be anything that fits the setting (expl. a jewl).
Required Feedback
What feedback does the designed feature need to function?
VFX
- The origin of the line of sight should glow (light properties tbd.)
Animations
Sound
- low indication sound when statue is active (seeing)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Sentry sight interval (settings for activation rythm)
- (tbd) deactivation through buttons