Difference between revisions of "Moveables"
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(In Concept) |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Objects the player can move by [[Movement|walking]] agains them. |
− | * | + | * Providing cover from [[sentry]] viosion. |
− | * | + | * Activate [[Button|buttons]] that do not toggle. |
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * Moveable objects in different sizes. |
− | * | + | * 1H1D1W object only usable for [[Button|buttons]]. |
+ | * 2H1D1W object usable for cover and for buttons. Same size as the [[Player|playercharacter]]. | ||
+ | * 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player. | ||
=== Refrences === | === Refrences === | ||
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''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Pushing: ==== |
− | * | + | * When the player walks against a movable object it moves one tile away from the player (the player will not move without another input). |
− | * | + | * The player can only push one object at a time. |
− | * | + | * The movaeables need to be able to pass through open [[doors]] as long as they fit. |
==== Second: ==== | ==== Second: ==== | ||
− | * | + | * |
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=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 49: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * scratches on the floor after moving |
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * moving from one tile to another |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * pushing sound (scraping the floor) |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
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[[Movement]] | [[Movement]] | ||
− | [[Category: | + | [[Category:InConcept]] |
Revision as of 15:30, 17 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Objects the player can move by walking agains them.
- Providing cover from sentry viosion.
- Activate buttons that do not toggle.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Moveable objects in different sizes.
- 1H1D1W object only usable for buttons.
- 2H1D1W object usable for cover and for buttons. Same size as the playercharacter.
- 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Pushing:
- When the player walks against a movable object it moves one tile away from the player (the player will not move without another input).
- The player can only push one object at a time.
- The movaeables need to be able to pass through open doors as long as they fit.
Second:
Required Feedback
What feedback does the designed feature need to function?
VFX
- scratches on the floor after moving
Animations
- moving from one tile to another
Sound
- pushing sound (scraping the floor)
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?