Difference between revisions of "Button"

From Project Wiki
Jump to navigation Jump to search
(Concept done now prepared)
m
Line 41: Line 41:
  
 
* The Buttons need do be pushed down when active and move back up when deactivated.
 
* The Buttons need do be pushed down when active and move back up when deactivated.
 +
* Through different designs (min 3) easily associated with corresponding [[doors]].
  
 
=== Required Feedback ===
 
=== Required Feedback ===

Revision as of 11:55, 6 May 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Open associated doors
  • Clearly different from floor around it

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The only way for the Player to open doors
  • It needs to be within one Tile (1D 1W).
  • The height must me very little but big enough to see a difference when activated.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • Player can walk on Buttons to activate it and thus open doors.
  • Player can move Moveables on Buttons to activate it and thus open doors.
  • Buttons get deactivated when a Sentry notices the Player.

Secondarys:

  • The Buttons need do be pushed down when active and move back up when deactivated.
  • Through different designs (min 3) easily associated with corresponding doors.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • small dust clouds when activated ( needs to be discussed )
  • small sparks when deactivated ( needs to be discussed )

Animations

  • Pushing down in to the ground when active
  • Coming back up when deactivated

Sound

  • Button press sound
  • Button deactivate sound (move up)

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

Doors