Difference between revisions of "Doors"
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m (/Visuals/ added) |
(→Idea: added Moveables passing through doors) |
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Line 5: | Line 5: | ||
* Block the player from entering parts of the level. | * Block the player from entering parts of the level. | ||
* Can be opened through [[Button|buttons]]. | * Can be opened through [[Button|buttons]]. | ||
+ | * Lets everything within 2H1W through when open. | ||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
Line 11: | Line 12: | ||
* The player has to open doors in order to progress from level to level and even within one level. | * The player has to open doors in order to progress from level to level and even within one level. | ||
* The doors will shut, if the player gets seen by a [[Sentry]]. | * The doors will shut, if the player gets seen by a [[Sentry]]. | ||
+ | * [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s. | ||
=== Refrences === | === Refrences === | ||
Line 43: | Line 45: | ||
==== VFX ==== | ==== VFX ==== | ||
− | + | depending on door designs | |
* dust clouds | * dust clouds | ||
+ | * sparks | ||
+ | * wood chips | ||
==== Animations ==== | ==== Animations ==== |
Revision as of 13:10, 7 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through buttons.
- Lets everything within 2H1W through when open.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
- Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when the button connected to it is active.
Visuals:
- 3 Versions are needed in order to see which button opens which door.
Required Feedback
What feedback does the designed feature need to function?
VFX
depending on door designs
- dust clouds
- sparks
- wood chips
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?