Difference between revisions of "Doors"

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m (/Visuals/ added)
(→‎Idea: added Moveables passing through doors)
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* Block the player from entering parts of the level.
 
* Block the player from entering parts of the level.
 
* Can be opened through [[Button|buttons]].
 
* Can be opened through [[Button|buttons]].
 +
* Lets everything within 2H1W through when open.
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
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* The player has to open doors in order to progress from level to level and even within one level.
 
* The player has to open doors in order to progress from level to level and even within one level.
 
* The doors will shut, if the player gets seen by a [[Sentry]].  
 
* The doors will shut, if the player gets seen by a [[Sentry]].  
 +
* [[Moveables]] need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.
  
 
=== Refrences ===
 
=== Refrences ===
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==== VFX ====
 
==== VFX ====
 
+
depending on door designs
 
* dust clouds
 
* dust clouds
 +
* sparks
 +
* wood chips
  
 
==== Animations ====
 
==== Animations ====

Revision as of 13:10, 7 May 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Block the player from entering parts of the level.
  • Can be opened through buttons.
  • Lets everything within 2H1W through when open.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player has to open doors in order to progress from level to level and even within one level.
  • The doors will shut, if the player gets seen by a Sentry.
  • Moveables need to be able to be pushed through doors as long as their width and height don´t exceed the door´s.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Door functions:

  • The door needs to close when the player is seen by a Sentry.
  • The door needs to open when the button connected to it is active.

Visuals:

  • 3 Versions are needed in order to see which button opens which door.

Required Feedback

What feedback does the designed feature need to function?

VFX

depending on door designs

  • dust clouds
  • sparks
  • wood chips

Animations

  • opening/closing animation

Sound

  • opening/closing sound

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Button, Sentry