Moveables
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Idea
What is my general idea for the feature? ("Tldr!")
- Objects the player can move by walking agains them.
- Providing cover from sentry viosion.
- Activate buttons that do not toggle.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Moveable objects in different sizes.
- 1H1D1W object only usable for buttons.
- 2H1D1W object usable for cover and for buttons. Same size as the playercharacter.
- 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Pushing:
- When the player walks against a movable object it moves one tile away from the player (the player will not move without another input).
- The player can only push one object at a time.
- The movaeables need to be able to pass through open doors as long as they fit.
Second:
Required Feedback
What feedback does the designed feature need to function?
VFX
- scratches on the floor after moving
Animations
- moving from one tile to another
Sound
- pushing sound (scraping the floor)
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?