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Vision Statement
Candle Knight ist ein 3D stylized casual Puzzle Game, in dem die Spielenden sich durch dunkle Level voran tasten müssen. Dabei lösen sie die Kisten- und Schalterrätsel und tragen ihre Flamme bis zum Ziel.
Quick Info
Genre | Puzzle Game |
Perspektive | Top down |
Engine | Unity 2021.1.1f1 |
Setting | Dark Fantasy |
Artstyle | 3D stylized casual |
Player | Singleplayer |
Age | 12+ |
Platform | Windows 10 |
Input | KB+M |
USP's
- Unique Genre / Setting mix
- Player Headflame is the main narrative element (also used to identify yourself and orientate within the level).
Project Goals
Main Goal:
- A polished project with 5 to 10 levels.
Sub-Goals:
- No A&B-bugs
- Average daily workhours under or equal to 8h per person
Design Pillars/Goals
Our Design Pillars, guiding our design process and informing our decisions are the following:
Flow
Finding the balance between player's skill and game's difficulty is one of our goals.
Multi purpose Design
Focusing on reusing already existing content to reduce overall design workload and to design features and problem solutions in a way that serves more than a single purpose it is our Goal.
Elegance in Simplicity
As they say "less is more", and that is one of our core principles in designing for the game. Keeping solutions simple reduces complexity, fail points in the design and streamlines the review process.
Art Pillars
Our Art Pillars, guiding our Art style are the following:
Spooky Design in Sentrys
Sentrys create a threatening mood through posture and features.
Fantasy Medival look in Enviroment
The levels are arranged within a dark, high tower.
Low poly assets
The polycount of any asset will be between 5000 to 10 000 polys.
Core Features
- Open doors by walking on or pushing objects on buttons.
- Line of sight of the Sentry will close the doors when hitting the player.
- Line of sight can be blocked by moveables.
- Reset the level in case the player has made a mistake they can not correct otherwise.
Teamaufstellung
Game Design | Paul Werzinger |
---|---|
Art | Alexandra Hahn (VFX, Tech)
Anton Gößler (3D, Teamlead) Julian Liefeldt (3D, Character) Kevin Franke (3D) Valentin Ebel (3D Character) |
Programming | Zoey Bastian |