Button
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Idea
What is my general idea for the feature? ("Tldr!")
- Open associated doors
- Clearly different from floor around it
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference when activated.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- Player can walk on Buttons to activate it and thus open doors.
- Player can move Moveables on Buttons to activate it and thus open doors.
- Buttons get deactivated when a Sentry notices the Player.
Secondarys:
- The Buttons need do be pushed down when active and move back up when deactivated.
- Through different designs (min 3) easily associated with corresponding doors.
Required Feedback
What feedback does the designed feature need to function?
VFX
- small dust clouds when activated ( needs to be discussed )
- small sparks when deactivated ( needs to be discussed )
Animations
- Pushing down in to the ground when active
- Coming back up when deactivated
Sound
- Button press sound
- Button deactivate sound (move up)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Association with doors