Difference between revisions of "UI & Menus"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
(Main menu works like a level (still in concept)) |
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Line 3: | Line 3: | ||
''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * A playable Main Menu ([[Movement|walk]] through the menu like a level) |
− | * | + | * Sliders will [[moveables]]. |
− | * | + | * [[Button|Buttons]] will be [[Button|Buttons]] |
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The player will move their [[Player|character]] through the main menu like a level. |
− | * | + | * Every interactable will have a menu function (Exit -> [[Movement|walk]] on [[stairs]] marked as exit). |
+ | * Every interactable must have a clear function (a text that tells the player what which [[button]] does what) | ||
+ | * Gives the player a opportunity to test the controlls in a safe environment. | ||
+ | * Eliminates the need for an extra tutorial level. | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 35: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Functions: ==== |
− | * | + | * Exit button: [[Stairs]] in the upper left corner |
− | * | + | * Volume: a [[Moveables|moveable]] with a restricted area it can move through (only one axis and not past max/min volume). |
− | * | + | * Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly) |
+ | * Brightness: TBD!!!!! | ||
+ | * Level selection: [[Stairs]] for each level (maybe blocked if never cleared previous level) | ||
+ | * Highscore: TBD!!!!! | ||
− | ==== | + | ==== Visuals: ==== |
− | * | + | * Well lit so the Player is will always find their way in the menu. |
− | * | + | * Short texts for every function on the ground next to the object (preferably one word like Exit or Level1). |
− | * | + | * Short explanation of controls on the floor. |
==== Finally: ==== | ==== Finally: ==== | ||
− | * | + | * The player comes to the main menu when starting the game. |
− | * | + | * The player comes to the main menu when pressing the escape button. |
=== Required Feedback === | === Required Feedback === | ||
Line 53: | Line 59: | ||
==== VFX ==== | ==== VFX ==== | ||
− | |||
− | |||
==== Animations ==== | ==== Animations ==== | ||
− | |||
− | |||
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * Seperate Soundtrack |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Assign different levels to [[Stairs]]. |
+ | * All the other functions ? | ||
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Movement]], [[Moveables]], [[Button]], [[Stairs]], [[Doors|Door]], [[Levels]] |
− | [[Category: | + | [[Category:InConcept]] |
Revision as of 16:34, 1 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- A playable Main Menu (walk through the menu like a level)
- Sliders will moveables.
- Buttons will be Buttons
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player will move their character through the main menu like a level.
- Every interactable will have a menu function (Exit -> walk on stairs marked as exit).
- Every interactable must have a clear function (a text that tells the player what which button does what)
- Gives the player a opportunity to test the controlls in a safe environment.
- Eliminates the need for an extra tutorial level.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- Exit button: Stairs in the upper left corner
- Volume: a moveable with a restricted area it can move through (only one axis and not past max/min volume).
- Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
- Brightness: TBD!!!!!
- Level selection: Stairs for each level (maybe blocked if never cleared previous level)
- Highscore: TBD!!!!!
Visuals:
- Well lit so the Player is will always find their way in the menu.
- Short texts for every function on the ground next to the object (preferably one word like Exit or Level1).
- Short explanation of controls on the floor.
Finally:
- The player comes to the main menu when starting the game.
- The player comes to the main menu when pressing the escape button.
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
Sound
- Seperate Soundtrack
Variables
What Variables do I, as the Designer, need to balance this feature?
- Assign different levels to Stairs.
- All the other functions ?
Dependencies
On what other features is this feature rely on?