Difference between revisions of "UI & Menus"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(Main menu works like a level (still in concept))
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* A playable Main Menu ([[Movement|walk]] through the menu like a level)
* Hav an example Xp-card regarding structure and content
+
* Sliders will [[moveables]].
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
+
* [[Button|Buttons]] will be [[Button|Buttons]]
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* The player will move their [[Player|character]] through the main menu like a level.
* Reduce workload from the lead and give more autonomy to the designers
+
* Every interactable will have a menu function (Exit -> [[Movement|walk]] on [[stairs]] marked as exit).
 +
* Every interactable must have a clear function (a text that tells the player what which [[button]] does what)
 +
* Gives the player a opportunity to test the controlls in a safe environment.
 +
* Eliminates the need for an extra tutorial level.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Functions: ====
  
* The idea behind the feature
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* Exit button: [[Stairs]] in the upper left corner
* Intention and Requirements of the feature
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* Volume: a [[Moveables|moveable]] with a restricted area it can move through (only one axis and not past max/min volume).
* Context needed to understand the design  
+
* Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
 +
* Brightness: TBD!!!!!
 +
* Level selection: [[Stairs]] for each level (maybe blocked if never cleared previous level)
 +
* Highscore: TBD!!!!!
  
==== Second: ====
+
==== Visuals: ====
  
* Necessary References
+
* Well lit so the Player is will always find their way in the menu.
* The feature design
+
* Short texts for every function on the ground next to the object (preferably one word like Exit or Level1).
* Feedback needed for the design to work
+
* Short explanation of controls on the floor.
  
 
==== Finally: ====
 
==== Finally: ====
  
* Dependency-Links to other features
+
* The player comes to the main menu when starting the game.
* Variables, needed to balance the feature design
+
* The player comes to the main menu when pressing the escape button.
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
 
* Feedback 1 - Short description how it should look/sound/work
 
  
 
==== Animations ====
 
==== Animations ====
 
* Feedback 2 - Short description how it should look/sound/work
 
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* Seperate Soundtrack
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Assign different levels to [[Stairs]].
 +
* All the other functions ?
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Movement]], [[Moveables]], [[Button]], [[Stairs]], [[Doors|Door]], [[Levels]]
[[Category:ToDo]]
+
[[Category:InConcept]]

Revision as of 16:34, 1 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player will move their character through the main menu like a level.
  • Every interactable will have a menu function (Exit -> walk on stairs marked as exit).
  • Every interactable must have a clear function (a text that tells the player what which button does what)
  • Gives the player a opportunity to test the controlls in a safe environment.
  • Eliminates the need for an extra tutorial level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • Exit button: Stairs in the upper left corner
  • Volume: a moveable with a restricted area it can move through (only one axis and not past max/min volume).
  • Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
  • Brightness: TBD!!!!!
  • Level selection: Stairs for each level (maybe blocked if never cleared previous level)
  • Highscore: TBD!!!!!

Visuals:

  • Well lit so the Player is will always find their way in the menu.
  • Short texts for every function on the ground next to the object (preferably one word like Exit or Level1).
  • Short explanation of controls on the floor.

Finally:

  • The player comes to the main menu when starting the game.
  • The player comes to the main menu when pressing the escape button.

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

Sound

  • Seperate Soundtrack

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Assign different levels to Stairs.
  • All the other functions ?

Dependencies

On what other features is this feature rely on?

Movement, Moveables, Button, Stairs, Door, Levels