Difference between revisions of "UI & Menus"

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(Main menu works like a level (still in concept))
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* Volume: a [[Moveables|moveable]] with a restricted area it can move through (only one axis and not past max/min volume).
 
* Volume: a [[Moveables|moveable]] with a restricted area it can move through (only one axis and not past max/min volume).
 
* Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
 
* Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
* Brightness: TBD!!!!!
+
* Brightness:  
 
* Level selection: [[Stairs]] for each level (maybe blocked if never cleared previous level)
 
* Level selection: [[Stairs]] for each level (maybe blocked if never cleared previous level)
 
* Highscore: TBD!!!!!
 
* Highscore: TBD!!!!!

Revision as of 14:29, 15 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player will move their character through the main menu like a level.
  • Every interactable will have a menu function (Exit -> walk on stairs marked as exit).
  • Every interactable must have a clear function (a text that tells the player what which button does what)
  • Gives the player a opportunity to test the controlls in a safe environment.
  • Eliminates the need for an extra tutorial level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • Exit button: Stairs in the upper left corner
  • Volume: a moveable with a restricted area it can move through (only one axis and not past max/min volume).
  • Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
  • Brightness:
  • Level selection: Stairs for each level (maybe blocked if never cleared previous level)
  • Highscore: TBD!!!!!

Visuals:

  • Well lit so the Player is will always find their way in the menu.
  • Short texts for every function on the ground next to the object (preferably one word like Exit or Level1).
  • Short explanation of controls on the floor.

Finally:

  • The player comes to the main menu when starting the game.
  • The player comes to the main menu when pressing the escape button.

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

Sound

  • Seperate Soundtrack

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Assign different levels to Stairs.
  • All the other functions ?

Dependencies

On what other features is this feature rely on?

Movement, Moveables, Button, Stairs, Door, Levels