UI & Menus
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Idea
What is my general idea for the feature? ("Tldr!")
- A playable Main Menu (walk through the menu like a level)
- Sliders will moveables.
- Buttons will be Buttons
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player will move their character through the main menu like a level.
- Every interactable will have a menu function (Exit -> walk on stairs marked as exit).
- Every interactable must have a clear function (a text that tells the player what which button does what)
- Gives the player a opportunity to test the controlls in a safe environment.
- Eliminates the need for an extra tutorial level.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- Exit button: Stairs in the upper left corner
- Volume: a moveable with a restricted area it can move through (only one axis and not past max/min volume).
- Mute button: Button near volume (easy to access). (Maybe mute Effects and Music seperatly)
- Brightness: TBD!!!!!
- Level selection: Stairs for each level (maybe blocked if never cleared previous level)
- Highscore: TBD!!!!!
Visuals:
- Well lit so the Player is will always find their way in the menu.
- Short texts for every function on the ground next to the object (preferably one word like Exit or Level1).
- Short explanation of controls on the floor.
Finally:
- The player comes to the main menu when starting the game.
- The player comes to the main menu when pressing the escape button.
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
Sound
- Seperate Soundtrack
Variables
What Variables do I, as the Designer, need to balance this feature?
- Assign different levels to Stairs.
- All the other functions ?
Dependencies
On what other features is this feature rely on?